Mesh normals implementation
These are just loose, unstructured notes.
- Store normals for each face vertex
- Store a flag along with each normal vector containing a state:
| Value | Meaning |
| Locked | User editied this normal, no automatic changes to this normal |
| Soft | Part of soft edge: this normal always is the average of adjacent face normals, is updated automatically when vertices move |
| Hard | Part of hard edge: this normal always is the same as the corresponding face normal, is updated automatically when vertices move |
- User can lock/unlock normals and set normal modes for each face vertex
- Requires a (quite sophisticated?) editing mode for normals.
- In the first iteration it might be enough to be able to switch the flag between soft and hard (no real editing yet, but implementable)
