Feature wishlist

User Interface

  • editable Toolchest contents and multiple presets (Animation, Modelling, Rendering)
  • editable UI colors
  • more UI color presets

Modelling

  • Layers which can be hidden and locked individually
  • Object groups
  • Geometry duplication
  • Geometry mirroring/symmetric modelling
  • Subdivision surfaces
  • Snap to grid/face/vertex/whatever for all operations where it makes sense
  • Deformation tools (twist, spiral, wave, ...)
  • Extrusion along path
  • Vertex and face normals generation and editing
  • Deformation painting (like zBrush or Mudbox)
  • Subdivision surface modelling

Textures and Materials

  • UV mapping editor
  • Generation of non-overlapping UV maps for arbitrary shapes
  • Shading graphs
  • Texture painting on mesh
  • Properly shaded 3D view

Camera and lighting

  • Viewport-attached camera (changes to view perspective modify camera)
  • Camera lookat targets
  • More light types (directional, spot, area, sun, hemi, ...)
  • Selective shadow casting

Rendering

  • Rendering layers which are rendered separately into different channels/files
  • Rudimentary post processing and/or compositing
  • Lightprobe images
  • Background/sky material
  • Background mattes

Animation

  • Basic object animation
  • Basic vertex animation
  • Basic skeletal animation
  • Inverse kinematics for skeletons
  • Selectable interpolation for animated parameters