Feature wishlist
User Interface
- editable Toolchest contents and multiple presets (Animation, Modelling, Rendering)
- editable UI colors
- more UI color presets
Modelling
- Layers which can be hidden and locked individually
- Object groups
- Geometry duplication
- Geometry mirroring/symmetric modelling
- Subdivision surfaces
- Snap to grid/face/vertex/whatever for all operations where it makes sense
- Deformation tools (twist, spiral, wave, ...)
- Extrusion along path
- Vertex and face normals generation and editing
- Deformation painting (like zBrush or Mudbox)
- Subdivision surface modelling
Textures and Materials
- UV mapping editor
- Generation of non-overlapping UV maps for arbitrary shapes
- Shading graphs
- Texture painting on mesh
- Properly shaded 3D view
Camera and lighting
- Viewport-attached camera (changes to view perspective modify camera)
- Camera lookat targets
- More light types (directional, spot, area, sun, hemi, ...)
- Selective shadow casting
Rendering
- Rendering layers which are rendered separately into different channels/files
- Rudimentary post processing and/or compositing
- Lightprobe images
- Background/sky material
- Background mattes
Animation
- Basic object animation
- Basic vertex animation
- Basic skeletal animation
- Inverse kinematics for skeletons
- Selectable interpolation for animated parameters
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